If they were, they would write a book or a screenplay. Writing an interesting story requires a good writer, and game developers or writers that specialize in games writing are not very good. “The biggest difference is that we are not trying to push traditional plot-driven narrative. “The biggest similarity is in the environmental storytelling,” Peklar says. There are no cutscenes, for one, and there’s a clear emphasis on observation. ![]() Scorn’s Kickstarter also pushes “environmental storytelling” in a way that resembles environment-driven games like What Remains of Edith Finch and Everybody’s Gone to the Rapture. In a previous interview, Peklar alluded to horror classics like Resident Evil and Silent Hill as gameplay inspirations, which shines a bit of light on how its shooting will play. They turned to crowdfunding as a final push to expand and polish existing elements. Ebb Software is more than 20 developers strong and has been working on Scorn for the past two years. It’s also a function of Scorn’s ongoing development. This success is partly thanks to a bolstered marketing team, Peklar says, and also the investor he met through “pure luck” just one month after the initial Kickstarter died. At the time of writing, its new Kickstarter has raised 74 percent of its goal and will run for another three weeks. Though it’s still split into two parts, Scorn seems to have grown more focused since its failed Kickstarter, which made vague promises of non-linearity and reached ambitiously for multi-platform and VR support. I would say the mystery and sense of unknown in the scene with the Space Jockey shares the most with Scorn.” “I don’t really care for the sequels or the rubbish Ridley is doing now. ![]() “Alien is one of my favorite movies,” he says. People just want it to be weird for the sake of weird, and that is not what we are doing. Some have suggested Scorn cribs directly from the serpentine alien’s design and Giger’s idea of pursuing beauty through horror, but Peklar says he has his own story to tell. While Beksiński is a lesser-known Polish painter, many people know Giger through the film Alien, whose titular monster was of Giger’s design. I noticed that with our new trailer, people just want it to be weird for the sake of weird, and that is not what we are doing.” “My interest comes from the relation between a man and an object, how one changes the other.
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